Somewhere along the way, we forgot one of the oldest, most valuable lessons in building anything: keep it simple, stupid. It sounds almost too basic to matter, but over the past few years, this phrase has become one of the hardest lessons we’ve had to relearn. The temptation to overthink, overbuild, and overplan is everywhere. We’ve been guilty of it ourselves — caught up in endless conversations about what’s next, what about X, what if Y, instead of just getting something out into the world. And the truth is, that’s where most people fall at the first hurdle.
We tell ourselves it’s about polish, or quality, or strategy, but really it’s fear disguised as preparation. The best engineers, designers, and founders know that you can’t iterate on what doesn’t exist. You can plan for months, you can design for every possible future, but none of it matters until something is actually live. Getting something out — even something small — is always the hardest, most important step.
What’s strange is how often this basic idea gets lost, especially now. With AI copilots like Cursor, tools like Kiro by AWS, and a whole new generation of development planners, the temptation to “map it all out” has never been stronger. These tools are powerful, but they’ve also made it incredibly easy to mistake planning for progress. You can spend hours orchestrating an architecture diagram or debating implementation strategies before writing a single meaningful line of code. The irony is that the simplest systems — the ones that feel effortless — are always the hardest to build. They demand restraint, focus, and a willingness to say no.
Engineering at its core used to be about getting things done. You had an idea, you built it, you tested it, and you improved it. Somewhere along the line, we started rewarding complexity instead. But complexity doesn’t ship products. Complexity kills momentum. The magic of simplicity is that it forces clarity — you see what the real feature is, what problem it actually solves, and how fast you can get it in front of people.
And that’s the part that so many teams forget. The first iPhone didn’t have copy and paste. The first version of Stripe didn’t have a dashboard. Airbnb literally started with a few air mattresses and a dream. None of these things were finished, but they were out there. Shipping early isn’t about cutting corners; it’s about creating feedback loops. Once something exists, it starts talking back to you. You see what users do, what they ignore, what they break, and suddenly the next version has purpose. That’s the real craft of engineering — not perfection, but iteration.
We’ve had to remind ourselves of this constantly: just get it out, even if it feels too simple. Especially if it feels too simple. Because simplicity is the most reliable path to momentum, and momentum is what turns ideas into products. AI will keep evolving, tools will keep improving, and systems will keep getting smarter, but none of that changes the core truth. The real advantage — the one that outlasts every new technology wave — is execution.
Keeping things simple isn’t a lack of ambition. It’s the discipline that makes ambition possible. It’s the difference between a product that exists and one that’s forever “in development.” So next time you’re deep in a roadmap, surrounded by what-ifs and feature debates, stop and ask the only question that really matters: what’s the simplest version of this that we can get out right now?
Get it out. Then figure it out. That’s the forgotten art of modern engineering — and it might just be the most important one to remember.









